Dash / Dash Attack
This is just a small update showcasing a new combat mechanic for my game.
The new mechanic is a dash ability that grants the player temporary invincibility to avoid enemy projectiles. I decided to add this capability make the gameplay faster and perhaps even more "thrilling," as you zip about avoiding enemy fire.
While this was a good start, it felt a bit incomplete in my eyes. I though about ways to make it more fun, and eventually fell back on the idea of a "Dash Attack."
This was an idea I had experimented with during my days making games with Stencyl, however it was more of a counter attack ability than something you could just execute at any point like in this game.
In any case, I made it so that pressing the B button near the end of the dash animation would initiate the attack.
Ugh...
The mechanic worked as intended, and it was a little fun to execute, but it still felt anemic. It lacked that "oomph!" needed to make the move feel satisfying.
This is when I added the flash to the attack, and that's when it all clicked! That's when it felt fun to me.
That fun lasted for about 10 seconds until I was disappointed again.
I realized that if I was to use this in my game, the flight mechanic would need to be revamped.
Holding the A button to fly and pressing the B button when dashing to do the dash attack felt uncomfortable.
So I went back to the drawing board to make it so that flight mode could be toggled on or off with a button combination.
Now things felt right.
While in flight mode you automatically hover, so any movement can be managed with the D-Pad, and attacking can be done with the B button.
In addition, the A button can be pressed to cancel flight mode.
This revamp also allows the player to execute a simple jump without engaging flight mode.
Now both the flight and dash / dash attack feel complete and fully fleshed out as mechanics.
There are other mechanics as well (like exiting your SHELL) but I want to save that for another post at some point.
For now please enjoy this update!
-Nigel
Evolve Or Die
A lengthy mech based platformer similar to the one's found in the 16bit era of gaming, but for the Game Boy Color.
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Comments
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This looks awesome! I would love to play it when it gets finished.
Hey , glad to see you're still working on this .
The ability to leave your mech gives the game a Titanfall vibe even though the pilot sprite is minimal ๐
Will we expect different types of guns , missiles ? Kickass story and world building ?
This project has promise so I hope you can deliver ๐๐
Thanks for the interest.
It's a platform game for the 30+ year old GameBoy handheld system (granted greatly enhanced by the GameBoy Color), so expect content and gameplay that's typical for games of that generation.
Haha we will see!